来玩狼人杀吧

绮梦天禄 1天前 118

 

游戏流程

1. 玩家身份分配

游戏开始前,主持人(法官)随机分发身份牌,每位玩家只能看到自己的身份。并不是所有特殊身份都会发到,有可能一局里面一个特殊身份也没有。

所有身份牌私密,玩家死亡后也不会公布身份,除非被特定技能揭示。

2. 游戏阶段

➤ 夜晚阶段

特殊角色行动(按角色顺序依次进行,具体见角色技能)。

狼人阵营讨论并选择袭击目标。

法官执行夜间效果(守护、毒杀、感染等技能生效)。

天亮,公布夜间死亡情况(但不公布死者身份)。

➤ 白天阶段

法官宣布昨夜死亡情况(不会透露死者身份)。

所有存活玩家公开讨论,交流线索、分析身份。

投票公决:

每位玩家投票给一名可疑者。

票数最高者被公决吊死(若出现平票,吊死两个人)。

仅白痴、老猎人等特定角色可在死亡时翻牌。

特殊规则

1. 身份隐藏机制

死亡玩家不会翻牌,但以下角色可揭示身份:

告死预言家(死亡时亮牌)

贤者(开局自证)

验尸官(发现告诉法官并由法官在第二天告知)

白痴(被投死后翻牌但存活)

被圣人以及复活药水复活的角色(复活后公开身份)

被幸运流浪儿偷窥到的狼

2. 特殊技能触发

复活机制:魔药学者可使用复活药。

感染机制:感染狼可将村民转化为狼人。

投票操控:演说家可强制某人投票,毒药贩子可封住目标的投票权。

身份伪装:演员可假死,复活后恢复技能。

3. 胜利条件

人类阵营胜利:消灭所有狼人及非人阵营威胁。

狼人阵营胜利:消灭所有非狼玩家(包括独立阵营)。

特殊阵营胜利:

白狼:场上仅剩自己存活。

情圣及情侣:情侣为最后存活者。

夜魇:所有玩家均被拖入梦境至少一次,并生存至最后。

狂信者:自己选定的“神明”存活至最后。

告死乌鸦:吸收三名灵魂,并存活至最后六人内。

这个规则确保游戏的悬念和复杂度,适合高阶玩家,尤其是身份隐藏机制会让推理更具挑战性!你觉得还需要调整什么细节吗?

 

人阵营

普通村民x? 睡眠质量超级好的普通村民 晚上发生什么都无法吵醒 除了醒过来投票之外没有任何能力

村长x1 村里的权利者 投票时他的票算两份

预言家x1 技能 每天晚上可以预言一个人的身份 但是无法看穿伪装 如果预言到幸运流浪儿或是被借宿的人可以同时知道两个身份

告死预言家x1 技能和预言家一致,被任意方式杀死后,卡牌高亮,展示身份

演员x1整局游戏可以伪装成已死亡一次 随后一回合之后,自亮身份回来

骑士x1 骑士每天晚上必须选择一人保护 守护目标可免疫普通狼人的袭击,但无法抵挡狼王的独立攻击、感染狼的感染、女巫和魔药学者的技能。”

女巫x1 有4瓶魔药 2瓶治疗药 2瓶毒药

魔药学者x1 1瓶复活药 1瓶毒药 会制作可以让别人的技能失效的魔药 制作需要一夜 死人在被复活药复活后必须自爆真实身份

幸运流浪儿x1,每晚必须选择一个村民家溜进去睡觉,所以不可能被选中,如果自己留宿的村民被杀了,可以知道动手其中一个狼人的身份,因为是偷偷溜进去的,所以被留宿的人并不知道自己被留宿了

伪装者x1,伪装者可以在狼人杀人时扮演狼人,如果被狼人发现,则伪装者会代替原来的人立刻死亡

贤者x1开局公布自身身份,白方 但是无法在前三夜被杀掉,但可以被白天投票处决

老猎人x1被狼人攻击后自动反击,被吊死时可以带走一个

苦行僧x1被杀死后,可以坚持到第二天投票完毕在死去,不会被情圣和美人狼魅惑

低语者x1 多重人格,同时拥有两个身份,人数算村民

演说家x1一局游戏中,可以强制两人投票给某人一次

毒药贩子x1,可以毒哑一个人,无法发言和投票

侏儒x1,可以减去一发自己被投中的投票,但是必须自爆身份

白痴x1,被投出可以翻牌自证身份继续留在场上发言,但会失去投票权。算村民

圣人x1,被杀死时可以复活除自己外的任意一人

“铁罐头”x1免疫一次任意方式的击杀

太阳祭祀/月亮祭祀x1:被杀死后,当天多一天白天/黑夜

月神圣女x1,每两晚可以封印一个人的技能 狼人化也是技能 但是对夜魇无效

验尸官x1 总共有两次验尸机会,验尸结果可以看“此人是否为狼人阵营”,但不揭示具体角色,然后由法官在第二天告知大家。

僵尸病人x1 被杀死后变成僵尸袭击别人 但是第二天会由法官公布身份 僵尸化后如果没有被投票吊死 则白天杀一次人 晚上杀一次人

 

狼阵营

普通狼人x? 可以晚上苏醒投票杀人 不知道其他狼的身份

隐狼x1 无法被预言家锁定 被预言时会随机成为人阵营的身份 同时狼阵营也不知道隐狼的存在 所以是单独投票

炸弹狼x1,被吊死时可以随机给某个人戴上定时炸弹,这个人将会在炸弹狼被吊死后的第三天早上被炸死

狼王x1,可以在第三天第六天第九天独自杀人

感染狼x1,可以将村民感染成普通狼人 但是只有一份病毒

双尾狼x1,免疫一次击杀,但复活后会暴露狼人身份

混种白狼x1,白狼是一头有思想的狼,他痛恨着村民,但也讨厌那些愚蠢的狼们。每晚白狼和其他狼人一起行动,并且白狼每两晚可以单独醒来杀害一人。白狼的胜利条件是全场只剩下白狼。

野孩子x1,野孩子是拥有狼人血脉的村民,第一夜醒来并选择一个榜样,之后的游戏中当榜样以任何形式死亡时,野孩子因为榜样的死亡而丧失人性,成为一个狼人。

美人狼x1,可以让一位除狼之外的角色跟自己一起陪葬,有可能抽到隐狼

诡言狼x1,和普通狼一起行动,但是会被预言家看成好人

狼狗x1:可以夜间行动,但是可以每回合选择当狗或者当狼,当狗的时候夜间任然可以行动但是投票无效,是普通村民

影狼x1:可以在夜晚选择一个玩家,复制其身份和技能一回合,但仍属于狼阵营。

腐化狼x1:每晚可选择一名玩家,使其下一轮的投票无效,且不会被察觉投票失效的原因。

野狼x1: 野狼拥有出色的狩猎技巧,可以在晚上选择潜伏或杀人,在潜伏中,袭击投票失效 但是被预言家检测时则为普通村民,

 

混沌阵营 除了白狼为狼阵营,其他默认人阵营 但是需要特殊结局才可以胜利

混种白狼x1,白狼是一头有思想的狼,他痛恨着村民,但也讨厌那些愚蠢的狼们。每晚白狼和其他狼人一起行动,并且白狼每两晚可以单独醒来杀害一人。白狼的胜利条件是全场只剩下白狼,如果和情圣结为伴侣,则杀死除了情圣外的所有目标。

夜魇x1:每晚可以选择一名玩家进入梦境,使其无法行动,但仍能发言。可以把自己也拖入梦境。夜魇的胜利条件是让所有除自己以外存活玩家都被他拖入梦境至少一次。

情圣x1,可以魅惑一个角色成为情侣,如果是对方是狼牌,,则他们的游戏目标就会改变成这对情侣只想平静地生活下去,所以他们必须除掉所有其他的玩家。

告死乌鸦x1:可以在夜晚变成乌鸦,选择一名玩家,若该玩家当晚死亡,则乌鸦会吸取其灵魂。胜利条件是累积吸收至少三人灵魂,并存活到最后6人以内。

麻醉师x1:每三晚可以释放一次麻痹毒雾,使全体玩家的技能在下一夜失效(包括狼人杀人)。使徒的胜利条件是发动三次麻醉药并存活至游戏结束,无论谁获胜,他都获胜。

狂信者x1:在第一夜选择一名玩家作为“神明”,之后必须帮助其生存到游戏结束。如果“神明”死亡,狂信者会立刻自杀。狂信者的胜利条件是“神明”活到最后,哪怕自己死亡也算胜利

咒术师x1:若被狼人杀死,则下一夜所有狼人都会因诅咒而无法行动。胜利条件是成功让自己被狼人杀死,同时场上至少有两名狼人因为诅咒被动死亡。

狗 x?: 狗,人类的好朋友,但是遇到亲戚狼就没有办法了,一边是主人,一边是同类,帮哪边都没错,第一夜狗以及狼狗一起投票决定帮人类还是狼,随后狗帮助选定的阵营胜利,由于是狗,所以需要野化。所以如果选择狼阵营,则需要第三夜才可以成为狼袭击人类。

Game Process

  1. Player Role Distribution

    • Before the game starts, the host (judge) randomly distributes role cards. Each player can only see their own role. Not all special roles will necessarily be assigned; it is possible that no special roles appear in a game.

    • All role cards remain confidential. After a player dies, their identity will not be revealed unless disclosed by a specific skill.

  2. Game Phases
    ➔ Night Phase

    • Special roles take action (following the order specified in their abilities).

    • The werewolf faction discusses and selects a target to attack.

    • The judge executes night effects (such as protection, poisoning, infection, etc.).

    • At dawn, the judge announces the deaths of players (without revealing their identities).

  3. ➔ Day Phase

    • The judge announces the previous night's deaths (without revealing identities).

    • All surviving players engage in open discussion, exchange clues, and analyze roles.

    • Voting Execution:

      • Each player votes for a suspected player.

      • The player with the highest votes is executed (if there is a tie, two players will be executed).

      • Only specific roles, such as the Idiot and Old Hunter, can reveal their identity upon death.

 


 

Special Rules

  1. Identity Concealment Mechanism

    • Dead players do not reveal their identities unless one of the following conditions is met:

      • Doomsayer Seer (reveals role upon death).

      • Sage (self-reveals at the beginning of the game).

      • Coroner (informs the judge upon discovery, and the judge announces findings the next day).

      • Idiot (reveals role when executed but remains in the game without voting rights).

      • Players resurrected by the Saint or resurrection potions (must reveal their role upon revival).

      • A werewolf spied upon by the Lucky Vagabond.

  2. Special Skill Triggers

    • Resurrection Mechanism: The Potion Master can use a resurrection potion.

    • Infection Mechanism: The Infection Wolf can turn a villager into a normal werewolf.

    • Vote Manipulation: The Orator can force two players to vote for a specific person; the Poison Dealer can silence a target, preventing them from speaking or voting.

    • Identity Disguise: The Actor can fake death and return with their original abilities after one round.

  3. Victory Conditions

    • Human Faction Victory: Eliminate all werewolves and threats from non-human factions.

    • Werewolf Faction Victory: Eliminate all non-werewolf players (including independent factions).

    • Special Faction Victory:

      • White Wolf: Must be the sole survivor.

      • Saint & Lover: The lovers must be the last remaining players.

      • Nightmare: Every surviving player (except themselves) must have been trapped in a nightmare at least once.

      • Fanatic: Their chosen "God" must survive until the end, even if the fanatic dies.

      • Doom Crow: Must absorb three souls and survive until only six players remain.

 


 

Human Faction

  • Ordinary Villager x? - A villager with exceptionally deep sleep; cannot be woken at night and has no special abilities apart from voting.

  • Village Chief x1 - A figure of authority in the village; their vote counts as two.

  • Seer x1 - Can predict a player's identity each night but cannot see through disguises. If they investigate the Lucky Vagabond or a guest, they will learn both identities.

  • Doomsayer Seer x1 - Identical abilities to the Seer, but their role is revealed upon death.

  • Actor x1 - Can fake death once per game and return one round later, revealing their identity.

  • Knight x1 - Must choose one player to protect each night. The protected target is immune to standard werewolf attacks but can still be killed by the Wolf King, Infection Wolf, Witch, or Potion Master.

  • Witch x1 - Possesses four potions: two healing potions and two poison potions.

  • Potion Master x1 - Has one resurrection potion and one poison potion. Can craft a potion that disables a target's skills, requiring one night to brew. Resurrected players must reveal their true identity.

  • Lucky Vagabond x1 - Must secretly choose a villager’s house to sleep in each night. If the host is killed, they will learn the identity of one of the werewolves involved. The host is unaware of their presence.

  • Disguiser x1 - Can pretend to be a werewolf during attacks. If discovered, they will be killed instead.

  • Sage x1 - Reveals their identity at the start of the game but cannot be killed for the first three nights (can still be executed by voting).

  • Old Hunter x1 - If killed by werewolves, automatically counterattacks. If executed, can take one player down with them.

  • Ascetic Monk x1 - Can delay their death until after the next day's vote. Cannot be charmed by the Saint or the Seductive Wolf.

  • Whisperer x1 - Has multiple personalities, possessing two identities. Counts as a villager in number calculations.

  • Orator x1 - Can force two players to vote for a specific person once per game.

  • Poison Dealer x1 - Can silence a player, preventing them from speaking or voting.

  • Dwarf x1 - Can negate one vote against themselves but must reveal their identity.

  • Idiot x1 - If executed, they reveal their role and remain in the game but lose voting rights. Counts as a villager.

  • Saint x1 - Upon death, can resurrect any player except themselves.

  • "Tin Can" x1 - Immune to one killing attempt of any kind.

  • Sun Priest/Moon Priest x1 - Upon death, extends the current day/night cycle by one phase.

  • Moon Goddess Maiden x1 - Every two nights, can seal a player's skills, including werewolf transformation, but cannot affect the Nightmare.

  • Coroner x1 - Can investigate two corpses to determine if they were werewolves (without revealing specific roles). The judge announces findings the next day.

  • Zombie Patient x1 - If killed, they become a zombie and attack others. Their role is revealed by the judge the next day. If not executed, they kill once during the day and once at night.

 


 

Wolf camp

Ordinary werewolves x? Can wake up at night to vote and kill people. Don't know the identities of other wolves

Hidden wolf x1 Cannot be locked by the prophet. When predicted, it will randomly become the identity of the human camp. At the same time, the wolf camp does not know the existence of the hidden wolf, so it is voted separately

Bomb wolf x1, when being hanged, it can randomly put a time bomb on someone. This person will be blown up on the third morning after the bomb wolf is hanged

Wolf king x1, can kill alone on the third, sixth, and ninth days

Infected wolf x1, can infect villagers into ordinary werewolves, but only one copy of the virus

Two-tailed wolf x1, immune to one kill, but will reveal the identity of a werewolf after resurrection

Hybrid white wolf x1, the white wolf is a thoughtful wolf. He hates the villagers, but also hates those stupid wolves. Every night, the white wolf acts with other werewolves, and the white wolf can wake up alone every two nights to kill one person. The victory condition of the white wolf is that only the white wolf is left in the field

Wild Child x1, a villager with werewolf blood. On the first night, the Wild Child wakes up and chooses a role model. In the subsequent games, when the role model dies in any form, the Wild Child loses humanity because of the death of the role model and becomes a werewolf.

Beauty Wolf x1, can let a character other than a wolf be buried with you, and it is possible to draw a hidden wolf

Trickster Wolf x1, acts with ordinary wolves, but will be regarded as a good person by the prophet

Wolf Dog x1: can act at night, but can choose to be a dog or a wolf every round. When acting as a dog, it can still act at night but the vote is invalid. It is an ordinary villager

Shadow Wolf x1: can choose a player at night, copy his identity and skills for one round, but still belongs to the wolf camp.

Corrupted Wolf x1: can choose a player every night to make his next round of voting invalid, and the reason for the invalid vote will not be discovered

Wild Wolf x1: Wild Wolf has excellent hunting skills. It can choose to lurk or kill at night. When lurking, the attack vote is invalid. However, when detected by the prophet, it is an ordinary villager.

 

Chaos camp. Except for the white wolf, which is the wolf camp, the others are the default human camp. However, a special ending is required to win.

Hybrid White Wolf x1, White Wolf is a thoughtful wolf. He hates the villagers, but also hates those stupid wolves. Every night, White Wolf acts with other werewolves, and White Wolf can wake up alone every two nights to kill one person. The victory condition of White Wolf is that only White Wolf is left in the field. If he forms a partner with the love saint, he will kill all targets except the love saint.

Nightmare x1: Every night, you can choose a player to enter the dream, making him unable to act, but still able to speak. You can drag yourself into the dream. The victory condition of Nightmare is to make all the surviving players except himself be dragged into the dream at least once.

Love Saint x1, can charm a character to become a couple. If the other party is a wolf card, their game goal will change to the couple just wanting to live peacefully, so they must get rid of all other players.

Death Crow x1: can turn into a crow at night and choose a player. If the player dies that night, the crow will absorb his soul. The victory condition is to absorb at least three souls cumulatively and survive to the last 6 people.

Anesthesiologist x1: can release paralysis poison mist once every three nights, making the skills of all players invalid on the next night (including werewolf killing). The victory condition of the apostle is to activate the anesthetic three times and survive until the end of the game. No matter who wins, he wins.

Fanatic x1: choose a player as the "god" on the first night, and then must help him survive until the end of the game. If the "god" dies, the fanatic will commit suicide immediately. The victory condition of the fanatic is that the "god" survives to the end, even if he dies, he wins.

Spellcaster x1: If killed by a werewolf, all werewolves will be unable to act the next night due to the curse. The victory condition is to successfully let yourself be killed by a werewolf, and at least two werewolves on the field passively die due to the curse.

Dog x?: Dogs are good friends of humans, but they have no choice when they meet their relatives, wolves. On one side is the master, and on the other side is the same kind. It doesn't matter which side they help. On the first night, dogs and wolf dogs vote together to decide whether to help humans or wolves. Then the dog helps the selected camp to win. Because it is a dog, it needs to be wild. So if you choose the wolf camp, you need to become a wolf to attack humans on the third night.



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  • 是木柒吖 20小时前
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    紧急避孕

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    紧急避孕

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