Highway Blossoms——温馨百合还是西部旅行指南?

喀秋莎 2020-4-19 6203

    《花开公路》是一部设定在美国西南部的百合题材视觉小说游戏。一本淘金热时期的矿工日志面世,透露了部分财宝的藏匿地点,国内兴起了寻找金子发家致富的探险热潮。

    少女安铂对此漠不关心,她开着祖父留下的房车独自漫游在西部沙漠,悼念逝去的祖父。虽然安铂原本并不在意身边发生的淘金热冒险,但是当她在新墨西哥州,遇到了一位迷路的搭便车少女玛丽娜后,两人也加入淘金冒险当中。

  • 共计数万字的剧情文字。最新的字数统计约为九万字,大约需要六小时或更长的时间来通读游戏剧情。

  • 美国西部真实地标的手绘美景,1080p画质呈现高清图片细节。

  • Smoke Thief、Jake Abernathie、Able Kirby和来自AlienWorks的其他朋友为游戏配乐,坐在家中享受老式车载磁带机给你带来的音乐之旅吧!

  • 提供加速游戏的辅助选项,你甚至能在5分钟内快进所有内容,但是有谁会想这么做呢?

  • 独特的成就系统。不过老实说,它们可能拓展了“成就”的定义。

  • 最后,我们用比较“愚蠢”的内容替换了AlienWorks让程序员写的二周目内容。这可能是一个好主意,也可能完全不是。

《花开公路 重置版》将带来全新的浪漫寻宝公路之旅。最主要的是,一群才华横溢的配音演员给大家带来了全英文配音。我们也重置了音乐,同时新增了官方中文版,期待给大家带来更好的视听体验。此版本修复了大量的bug,优化了很多内容,在“最新更新”栏下有更为详细的内容。

购买链接:https://store.steampowered.com/app/451760/Highway_Blossoms/


百合游戏作者采访——Highway Blossoms 花开公路

-Hi Josh, glad to have an interview with you guys lol


Thanks for making such a sweet and cute story for us! Here I list some questions below, feel free to add more if you want to.


-Hi Josh,很开心你愿意接受我们的采访~谢谢你们给玩家带来这么萌的游戏作品。下面列出了一些采访问题,如果有需要可以随意增加问题。


 


Q1: Can you tell us more about your studio and team members?


可以向我们介绍一下你们的游戏工作室和成员吗?


 


A1: Alienworks is a VN studio that was founded about four or five years ago. At first we were just working on our game “The Human Reignition Project,” which was successful on Kickstarter and is still in development. “Highway Blossoms” was the second project we started, and the first we finished. We have members all around the world, with a lot of us being in the US, but others in the Philippines, Canada, Australia, England, and more.


Alienworks是一个专门做视觉小说的游戏工作室,大概成立于四、五年前。我们最早在Kickstarter成功众筹了第一个项目The Human Reignition Project,目前还在开发中。Highway Blossoms是我们的第二个项目,比第一个项目提前完成。工作室的成员遍布世界各地,大部分是美国人,也有来自菲律宾,加拿大,澳大利亚,英格兰和其他国家的成员。


 


Q2: What inspired Highway Blossoms at the beginning? How did you come up with this idea?


《花开公路》的创作灵感是什么呢?


 


Most of the original concept and outline for “Highway Blossoms” was done by the game’s other writer and project director, Syon. He has a strong love for Americana and the “weird” side of American culture, and wanted HB to be somewhat of a tribute to that. Before we even came up with the premise of the road trip and treasure hunt, we had simply decided that we wanted to make a yuri game together, and worked out the details from there. Originally, the idea for the game only entailed the road trip aspects, but we added in the treasure hunt to add some drama and adventure to the story.


我们的项目总监,另一位负责剧情的作者Syon构思了《花开公路》最初大部分的内容。他很喜欢美国的风土人情,对美国文化中“奇怪”的部分情有独钟,因此他希望《花开公路》成为对美国这类文化的致敬。在决定公路旅行和寻宝这些细节之前,我们就确定要开发一款百合游戏,于是在这个基础上,后续我们不断地细化内容。游戏最初的设想只有公路旅行,但是后来我们加入寻宝的元素,希望让游戏剧情变得更有戏剧冲突和冒险精神。


 


When we started, we had planned to just make it a really short game that we could complete quickly just for the experience. It ended up being something bigger after we had a really positive reception to the game’s announcement, as well as several opportunities that arose over the course of development.


一开始的时候,我们打算做款简短的游戏,速战速决,单纯只是为了练练手。游戏公布之后受到了各种好评,结果导致游戏内容越来越多。在游戏开发过程中,我们也遇到了不少机会!


 


Q3: How many writers worked on the story? How did you guys meet and decide to work together?


一共有多少位作者负责剧情内容呢?你们出于什么原因决定一起开发游戏呢?


 


There were just two writers, Syon and myself, although we got feedback and editing help from a variety of other people. He and I first met on a project several years prior, which never came to completion, although we stayed in touch even after it ended.


虽然我们得到了很多人的反馈和帮助,但是实际上只有Syon和我两个人。几年前,我们在某个项目上认识了,那个项目后来坑了。不过在那之后,我们一直都保持联系。


 


Q4: How many artists worked on the art? Who worked on which part?


一共有多少位画手呢?他们分别负责什么内容呢?


 


There were a bunch of artists who worked on the game. The lead artist was Shiyun, who did the character designs for most of the characters, including Amber and Marina, and who also drew most of the sprites and some of the CG images. Our friend Myuto, who’s the sprite artist for HRP, assisted with some of the side character designs and some of the coloring. Rosuuri and Weee/Raemz also contributed several CG’s. Finally, Badriel was responsible for all of the backgrounds.


这个项目的确有几位不同的画手参与其中。Shiyun算是我们的主美,负责大部分的角色设计,比如说安珀(Amber)和玛丽娜(Marina),还有大部分的角色和CG。Myuto主要负责HRP项目的角色,在《花开公路》里协助做了一些次要角色的设计和上色工作。Rosuuri和Weee/Raemz也帮忙画了一些CG。Badriel负责所有的游戏场景。


 


Q5: Do you like Japanese games and culture? Favourite artist, anime? Also Wonder if you can read Japanese XD.


你喜欢日本的游戏和文化嘛?你最喜欢的画手和动漫是什么呢?十分好奇你能看懂日文嘛哈哈哈。


 


We’re all big anime fans! A few of us actually took a vacation to Japan at the end of 2017. My favorite anime is probably Love Live Sunshine, but Nagi No Asukara and Flip Flappers are some runners up. Like many fans, I love just about anything with lots of cute girls! My favorite Japanese bands are One OK Rock and Galileo Galilei. I can read and speak a very small amount of Japanese, but I’m not even close to fluent.


我们都是一群动漫宅!2017年年底的时候,有的成员去日本度过假。《LoveLive!Sunshine!!》大概算得上我最喜欢的动画,但是《来自风平浪静的明天》和《轻拍翻转小魔女》也很不错。我和大部分粉丝一样,超爱各种各样的萌妹子!我最喜欢的日本乐队是One OK Rock和Galileo Galilei。我只能看懂和说出几句简单的日文,离表达流利还差得远唉。


 


Q6: How did you get inspiration for character design, stories for your games? Could you tell us more about your opinion on game design?


你是从哪里汲取灵感设计角色和剧情的呢?可以和我们分享一下你的游戏设计理念嘛?


 


My opinion is that every story is worth telling. If you as a writer or a storyteller think a story is interesting, then surely there’s someone else out there who will agree with you. The most important thing to making anything – not just a game, but music or art or whatever – is sincerity. I think that anytime something is made with passion and good intentions, there are people out there who will enjoy it. I don’t think that there were any particular references or other characters that we used as inspiration for Highway Blossoms, we just wrote about characters that we thought were interesting.


我认为所有的故事都有表达的价值。如果你是一位作家或者讲故事的人,自己觉得某个故事十分有趣,那么也许在世界的另一个角落会有人感同身受。我认为对于创作而言,无论是游戏,音乐,艺术还是其他形式的创作,它都需要创作者的真情实意。任何工作都需要你投入激情和美好的愿景,肯定会有读者理解并喜欢上你的作品。我觉得《花开公路》没有特别具体的参考对象,我们只是创作出了自己感兴趣的角色和故事。


 


Q7: Can you share us a bit more about VN yuri community on twitter/steam and the whole VN yuri game market in western game industry? Is it a trend for western game players?


你可以和我们分享一些百合视觉小说游戏社区嘛?欧美的百合视觉小说游戏产业状况如何?很受欧美玩家喜爱嘛?


 


There is a growing number of developers in the west who are making yuri games of all types. “Alpha’s Adventures” was a big Kickstarter success that hit all its stretch goals, and covers a variety of genres like sci-fi and fantasy. Another one that was recently released was “Butterfly Soup,” which was a funny, earnest game that won a bunch of awards for narrative and other accolades. Ebi-Hime’s “Blackberry Honey,” which came out last year, was a yuri game about Victorian maids. There are also more and more games being made who feature trans or non-binary characters. Basically, it’s a very progressive industry. Of course, there are also still releases of games that everyone knows such as the “Sono Hanabira” series. There’s a lot of demand for all styles of yuri games, so I definitely think the genre will continue to get more popular.


现在欧美开发百合游戏的人越来越多了,内容题材也多种多样。《Alpha's Adventures》在Kickstarter众筹网上大获成功,这个游戏带点科幻和幻想的元素。还有之前发布的《Butterfly Soup》,这款游戏很有趣,相当有诚意,它获得了许多叙事方面的奖项。Ebi-Hime制作的《Blackberry Honey》讲述了维多利亚时期女仆之间的百合故事。此外,在越来越多的游戏中,你会看到变性或者跨越性别的主角(译者注:原文为non-binary,维基上对此解释为“Genderqueer, also known as non-binary, is a catch-all category for gender identities that are not exclusively masculine or feminine‍—‌identities which are outside the gender binary and cisnormativity.”我们可以理解为跨越性别或者在两种性别之间的意思。)基本上,百合游戏在欧美游戏行业中不断发展。当然,还有像《亲吻那片花瓣》系列那样广为人知的作品。不同类型的百合游戏都有各自的市场,所以我认为百合游戏会越来越受到玩家的喜爱。


 


Q8: What games are you playing these days?


你们最近在玩什么游戏呢?


 


Personally I’ve been playing Pokemon Crystal, Monster Hunter World, and Nier: Automata. Other people on the team play lots of Overwatch, Path of Exile, PUBG, and other games.


In terms of visual novels, I play a bunch for work. Some of my favorites are “The Falconers: Moonlight,” the Fault Milestone series, and “A Butterfly In the District of Dreams.”


我最近在玩《口袋妖怪:水晶》,《怪物猎人:世界》,还有《尼尔:机械纪元》。其他成员经常玩《守望先锋》,《流亡之路》,《绝地求生》和其他游戏。因为工作的原因,我也玩了很多视觉小说游戏。我很喜欢《The Falconers: Moonlight》,《Fault Milestone》系列和《梦中之蝶》(A Butterfly In the District of Dreams)。


 


Q9: Any plans for the next project in future?


下一部作品有什么规划嘛?


 


Right now, as far as Alienworks goes, we’re only focusing on finishing HRP. A few of us have other projects though. For instance, I started my own studio, Studio Élan, where we’ll be making exclusively yuri games. Syon also started his own new Studio, called Coattails Studio. Their first project is a Lovecraft-inspired, psychological thriller called “Same As It Ever Was.”


现在Alienworks会继续专注HRP项目,有些成员会去做别的项目。比如说我建立了自己的工作室Studio Élan,后续会专门做百合游戏。Syon也建立了自己的工作室Coattails Studio,他们的新项目是一款克苏鲁风格的惊悚游戏《Same As It Ever Was》。


 


Q10: When we read R-18 part, really wonder what’s in the author's mind when they wrote it, like wowwww, how do you guys make it work? (Emmmm, male writers, right, right? Lol.)


阅读R-18部分的时候,我十分好奇你们当时的心理活动!你们是怎么脑补出来这些剧情的呢?(你们是一群男作者对吧哈哈哈?!)


 


With the first h-scene, we thought it was important to show Amber’s grief, as well as the way Marina cares for her. It wasn’t supposed to just be an erotic scene, but also an emotionally important one.


With the second, I wanted to write an h-scene that was cute and that really reflected the characters’ personalities, instead of just being porn that could have featured any characters interchangeably. Admittedly, we’ve had a few people who didn’t like how that scene ends, but it’s a decision that I still stand by haha


对于第一场H场景嘛,我们当时觉得要尽力传达出安珀内心的悲痛,还有玛丽娜对她的关心。这个场景并不需要过于色情,我们希望能够传递出角色内心的情感。


我希望第二场H场景可以表现角色自身的性格,整个场景能够营造出一种可爱的氛围,而不是像小黄片那样只是角色轮流换着上。说实话,有的成员并不喜欢这个场景的内容,但是我个人还是很满意的哈哈哈。


(译者注:感觉Josh完美地避开了脑补的问题哈哈哈。)


 


Q11: When we translate this game, omg, found tons of memes, can you give us more reference about it? Remember you mentioned you guys made some of them yourself.


我们翻译游戏的时候发现了一堆meme!可以简单解释一下嘛?我记得你说过你们自己创作了一堆内部梗。


 


The extra joke versions, “Goofball Mode” and “EZ Mode” were entirely the idea of our programmer, Kevin. He wrote all the jokes for those, as well as most of the silly ideas for Steam achievements. Some of the jokes were based off of things that happened during development. For instance, “HIGH SPEED FLOWER BLOOM” comes from when we found what claimed to be a free download of the game on a shady piracy site, even though it was months before the game was finished or completed.


恶搞版本里的“Goofball Mode”和“EZ Mode”都是开发大佬Kevin的锅。他写了很多恶搞的内容进去,包括你们见到的一些steam成就!有的内容是开发过程中的事情,比如说“HIGH SPEED FLOWER BLOOM”(高速花盛开)的由来,游戏还没完成,我们已经在某个破解网站上看到了它的免费破解下载版,于是我们就直接把网站上的名字拿来用了哈哈哈。


(译者注:《花开公路》更新官中的时候官方专门做了个宣传视频,视频主角就是Kevin!!!当时以为这是位演技浮夸的up主,工作室就好这一口……后来才知道原来是工作室的程序员亲自上阵!!帮忙翻译视频的时候和Kevin发过几次邮件,我发现他私下其实是位无比认真且逻辑条理分明的大佬,完全不是逗逼颜艺派xd。另外翻译成就的时候觉得特别好玩,原来是这样啊~)


官方诚意满满&Kevin大佬真人现身的视频链接在这里:https://www.bilibili.com/video/av13537569/


Q12: One last question, Anything else you would like to share with Chinese players?


最后一个问题了!还有什么想和中国玩家分享的内容嘛?


 


Thank you for giving our game a chance! It’s very humbling and flattering to know that there are people all around the world who enjoy our game, especially one that’s so deeply rooted in American culture and landmarks. Ever since the game came out we’ve been constantly awed by the positive feedback, and we’re really excited that people will have the opportunity to enjoy the game in even more languages. I’d also like to once again acknowledge the dedicated translators who made this all possible, and thank them for all their hard work.


谢谢你们购买我们的游戏!我真的没有想到在世界的另一边还有人会喜欢我们的游戏,尤其这款游戏包含了大量的美国文化和风土人情。游戏发行之后,我们收到了各种好评,看到其他国家的玩家也能体验到我们的游戏,真的让人特别开心激动。在这里,我们需要再次感谢各位翻译人员,谢谢你们的付出和努力,让更多的玩家能够了解到这款游戏。


(译者注:我们也很期待你们做出更多的游戏~~)


喀秋莎的评价:

    花了两天时间来推这个百合作品,与其说这是一个百合故事,更不如说这是一个美国西部的旅游介绍宣传片。

    本作最棒的一点就是它有CV配音。众所周知,欧美的GAL大多都是无CV的。因为有CV的缘故,喀秋莎玩这部作品的速度明显慢了,仔细去听了每一句话的发音。老实说,这些配音都很准而且非常地道,完全可以当作四六级听力进行练习。

    美中不足的是,它的H情节太少了,只有两个。比起Blackberry Honey和Love Ribbon明显少了很多,给人意犹未尽的感觉。(玩这个游戏一定要打18RDLC)

    简单来说,本作讲述了死傲娇和天然呆的两个妹子的各种各样的奇妙故事。掺杂了各种各样的美国文化风俗,如西部的沙漠戈壁,印第安人原住民的遗迹,高速公路上的房车旅游,淘金热和寻宝冒险,以及音乐节。

    比起上述这些内容,内华达的戈壁对喀秋莎的吸引力更大,像各种各样的风蚀地貌,火红色的沉积砂岩,巨大的岩体和岩脉都是非常有趣的彩蛋。我第一次知道dyke是个双关,既有岩脉,也有女同的意思。

    内华达州的蜿蜒的大峡谷是典型的去均夷化的产物,右图是出现在游戏中的火焰谷的场景。

    这个地区的景色真的十分壮观,我学沉积岩和沉积学的时候就非常想去看一看,现在在游戏中看到了,非常高兴。

    以后如果有机会去美国,这个地方是一定要去看看的。


我在上班,别发骚图了。
最新回复 (2)
  • 喀秋莎 2020-4-19
    0 2

    没有人评论一下这个有CV的百合吗?
    我在上班,别发骚图了。
  • 喀秋莎 2020-4-19
    0 3
    联盟X 我连galgame都不玩你跟我说……
    借用你的名单一下。
    我在上班,别发骚图了。
    • ACG里世界
      4
          
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